Sunday 27 September 2009

Concerns

Ok as most of you know; Kiwi has suggested an "alley level" in 3D from a third person perspective very much in the same style of the Sonic 2 Chaos Emeralds mini game, I'm uncertain about this because it may slow the gameplay down.



As you can see above, the gameplay is fast but for the mini game in Sonic the only player interaction required was directing Sonic left or right and occasionally pressing A to jump over oncoming obstacles, there was no need to move him forwards or backwards, attack any opponents or interact with the environment and this is where it may get difficult for the player if he's in an alley in third person perspective; they may no be able to see their opponents or environments that are possible to interact with.


Here's a clip from Viewtiful Joe 2; as you can see, it's easy to see all of the environment and as I suggested in Gins lesson last week (sick!) cell-shaded graphics make 2D games with 3D elements look amazing. Also, picture this as our alley level and with the dude I'm yet to design but with a horde of enemies charging at him; it could be an immense beat 'em up!

Comments?

1 comment:

kieron white said...

i was just about to edit my post to include this game but you've already got it down looks great right. the only thing i dont like about this game is the floating platforms if we can find a way force the player to go high and low on in a more natural way like jumping on a car then a small building then a biger building while still haveing the game flow nicely like the mirrors edge game.

any way great find.