Wednesday, 10 March 2010

Joe gives head





Alright 'lords.

The blog's looking a bit bare so thought I'd best post a bit of work.

The above pictures are of the head I've been working on over the past two days, the bottom one is mine before Gin had a play and the top on is Gins little toy.

Which one would you like me to carry on working on, or which one for which character?

Thursday, 10 December 2009

Presentation Notes

Sorry its late :(.

Team
Everyone introduces themselves.

Overview
Name of the Game, What is it about (Story), Gameplay and Intended target audience.

Setting
Original Environment and New Environments.

Characters
Re-Intro (How they have changed to fit the new setting etc), Concept art, Mood Board.

Story
Storyboards, Script, Voice over, sword concepts.

Gameplay
Talk about the gameplay.

Features of Gameplay
Pressure in games Research, Time-Trial, Adelia unlockable, Main Menu and Survival Mode.

Animation
A basic animation of the level.

Extras
Unused Concepts, Artbook and Novel.

Wednesday, 2 December 2009

Just a Thought...

Yo guys,

It's good to see that some serious progress is being made on Desparation: Alexander's Plight and I'm having fun working on it.

Anyway here's a random thought conjured up at 11:30PM for the absolute final submission on July 9.

So we will have our award winning game that will be bigger and badder than Munto Age or Microwaves but here's an idea that could go with the artbook considering it goes ahead and according to plan .

While I was on the phone earlier, it was bought to my attention that along with the artbook we could if we wished make Desparation the short novel and all we would need is the manuscripts from the game to make it work.

Now im not saying it will be a proper 355 page so novel because we dont have that kind of time but if we are letting the artists showcase their work got in the form of that art book, how about the story team have that kind of oppertunity as well?

So to quickly hash out we would have our game, an artbook and possibly even a small novel to turn in.
How many of the groups would actually do that and we can take it away with us wherever we end up next and be proud of what we accomplished as the great GS8 and GS9 will definitely have some work to do to compare ;).

Obviously I'm aware all this would require a lot of heart, dedication and time but it's not impossible by any stretch of the imagination.

Of course I may just be tired, delusional and blowing smoke xD

Share your thoughts with me anyway and feel free to ask any questions :).

Nate

Sunday, 29 November 2009

Artbook Pictures

Apologies that this is late going up, as you know family matters have taken my time of late. Here is a selection from the books we looked at previously.

Modern Warfare 2

















Tekken 6























Security


Just a thought in terms of the security/ guards are we married to the idea of having the bald headed door man look. I’m not against it but here’s another style of look worth considering. Its futuristic faceless and they can all look the same and still be realistic.

Another idea I like is the idea of may be the guards being sort of like robots, I know it sounds kind of wollocs but I got the idea from a song video “transform ya” by Chris brown look at the video to see what I mean skip to the middle because the songs not to every ones taste (not exactly the middle Nathan just near the middle ish)

Wednesday, 25 November 2009

FMP Notes

Here's the notes I promised I would put up for everyone to look through.

Level
1st - House - Alexander talking to his dad, He takes the sword which was hidden in his dad's bed, Alexander then runs to the exit as he knows Sebastian is on his way hom, before Alexander can escape Sebastian appears, Alexander runs back into his dads room to avoid injury, Sebastian blasts the door down sending Alexander through the window.

2nd - Outside/Roof Jumping - Alexander lands on the floor, he runs through the courtyard, somehow the floor breaks making a domino effect of all the statues around him, He then runs up one of the staues leading him onto the roof, Now he has to jump from roof to roof to escape.

3rd - Land Off Roof - After landing off the roof Alexander Keeps running, He ends up at Back wall no where to go, then secruity arrive, he kills them all, Sebastian arrives again, he goes to blast you but misses, he breaks the wall, Alexander runs through and over the bridge, Bridge collapses when Alexander is safe.

Cutscene

Quicktime cut-scene - Dad's Room - Doctor, Adelia, Sebastian and Dad.
Doctor tells the dad he is going to die by the end of the night,( Doctor Leaves)
Sebastian and Adelia tell their dad that they are the ones responsible for his death.
They go out into the corridor, Sebastian barges into Alexander making him fall to the floor, both Sebastian and Adelia say something horrible to him then wal off.
Alexander then walks into his dad's room and has the conversation.


Fighting


2 Styles of Slashes for Alexander to use ( Vertical and Horizontal Slash)
Hold down a certain button for more power or different move, or by random chance.

Npc Attacks
Guns for far attacks, but sword attacks for close range.

HUD
Health
Leaderboard at the end of the game (Accuracy, Kills, Time and Deaths.)

If any of this information is incorrect just let me know and I will happily change it :)

Monday, 9 November 2009

Blood Combat System (BCS)

hey guys Tom here!! :D

For the FMP i came up with the game's gameplay mechanics to help fit around the game lore and make it feel unique. so here is the basic draft. ill be posting more during the week please feel free to add any ideas there needed big time!!


Blood Combat System

The Blood Combat System works like this! As the sword is alive in a way it can truly bond with its wielder in battle by connecting the wielders veins with the swords and uses the wielders blood to access new feats of abilities he hasn't seen before. As you fight you generate blood fury which you can see charge up by the sword steadily turning red aka filling up with blood (up to 3 charges) and once the sword is fully charged with blood you can unleash a devastating attack (depending on the amount of charges) which can obliterate your opponents. The sword can also use blood activate to use defensive style abilities to either temporarily increase health or by thickening your blood to reduce incoming damage for a short time.